Games -
Games -
For its initial stage of development, Urban Art Games has designed seven games, which have been divided into two categories.
The first one, titled Cards of Collective Creation, invites the players to interact with a work (or series of works) of art.
The second one, titled Map(p)in(g) the Stories, invites the players to interact with the environments that inspired the aforementioned art work(s).
Category 1. Cards of Collective Creation
Presents a collection of photomontages and digital illustrations, which have been turned into the playing cards of two games designed (as the title implies) to encourage collective artistic creation.
-
I tell you what I see ...
Presents a collection of photomontages and digital illustrations, which have been turned into the playing cards of two games designed (as the title implies) to encourage collective artistic creation.
-
Travel journals titled as inserted
This game follows follows an element/subject/character through a series of different locations and leaves the space for the players to give it a name and fill in the story.
-
News from the future
Based on a series of images designed within the layout of a traditional newspaper (or related print-media), the players are invited to fill in the title, intro and text of a future news-story.
-
Make your own dreamscape
In this game, the players are invited to combine different visual elements with backdrops in order to make their own dreamscapes.
Category 2. Map(p)in(g) the Story
These games aim to produce and collect multiple stories and compile them within a network of maps, with the purpose of producing and updating an interactive journal of the arts, life and culture in contemporary Victoria and Australia. Just like the network as a whole shall be linked through a geographic connection, each of the maps will be linked through a thematic connection
-
The Mythologies of my Local
The Mythologies of my Local has been conceived as a strategy for artists, businesses and institutions to respond to the economic crisis prompted by the Covid-19 outbreak, by documenting and celebrating the histories and legends behind the rich and diverse collection of local scenes that can be found across the Melbourne metropolitan area.
-
Floating Spheres
This game seeks to create spaces (both physical and virtual) for the discussion of some of the main challenges and problems affecting the generations of the early twenty-first century. Its aim, therefore, is to explore how these issues influence the current generations of creators and how they are portrayed in different kinds of narrative art forms.
-
Elemental Capture
The purpose of this game is to create a large data-base of visual and audio-visual elements to share among the players and patrons of Urban Art Games under a Creative Commons Licence CC BY-SA. The goal, thus, is to create new stories and dreamscapes based on multiple and diverse points of view and interpretations of the lands and cultures that surrounds them.